Vicarious Visions’ Canceled 3D Donkey Kong Game: Features and Intriguing Insights
In the realm of gaming history, there lies a tale of a lost project – a 3D Donkey Kong game that never saw the light of day. Developed by the acclaimed Vicarious Visions, this ambitious title held a treasure trove of innovative features and captivating storytelling elements.
Origins and Inspiration: An Alliance With Nintendo
The seeds of this project were sown in 2015, when Vicarious Visions released “Skylanders: SuperChargers” on multiple platforms, including Nintendo’s Wii U and 3DS. The game’s inclusion of Bowser and Donkey Kong as playable characters marked a turning point for the studio’s relationship with Nintendo. Impressed by Vicarious Visions’ handling of the iconic ape, Nintendo forged a partnership with the studio to create a standalone Donkey Kong title, codenamed “Freedom.”
Gameplay Mechanics: Movement and Exploration
“Freedom” promised a transformative experience for Donkey Kong fans. The game boasted a sprawling open-world island setting, where players could traverse the lush landscapes with unprecedented freedom. Taking inspiration from their expertise in skateboarding games, Vicarious Visions introduced a novel grinding mechanic, allowing Donkey Kong to glide effortlessly across vines with the aid of banana peels on his feet. The result was a dynamic and acrobatic playstyle, perfectly suited to the character’s agile nature.
Unique Visuals and Character Redesigns
The developers envisioned a fresh aesthetic for Donkey Kong, featuring larger arms and stockier legs. This redesign emphasized his strength and agility, while retaining the beloved charm of the character. The game’s environments were equally impressive, with vibrant jungles and towering mountains creating a stunning backdrop for Donkey Kong’s adventures.
Storyline and Characters: Pollution and Pauline’s Transformation
“Freedom” hinted at a poignant storyline centered around an ecological disaster polluting Donkey Kong’s island home. This environmental theme, often explored in Donkey Kong games, added depth and emotional resonance to the gameplay. Additionally, the game introduced a new interpretation of Pauline, the classic damsel in distress from the original Donkey Kong arcade game. Redesigned as a skilled primatologist, Pauline played a pivotal role in the story, resembling real-life conservationist Jane Goodall.
Unresolved Fate: Activision’s Shift in Priorities
Despite the promising developments, “Freedom” never progressed beyond its early stages. The project suffered a setback in 2016, when Activision, the parent company of Vicarious Visions, underwent a strategic shift. The company decided to prioritize its own intellectual properties, particularly the lucrative “Call of Duty” franchise. As a result, the Donkey Kong project fell victim to Activision’s refocus, leaving fans yearning for what could have been.
Legacy and Impact: A Glimpse Into a Lost Adventure
While “Freedom” may not have come to fruition, its existence sheds light on the creative vision of Vicarious Visions and their passion for legendary Nintendo characters. The game’s innovative gameplay mechanics, captivating storyline, and endearing characters paint a picture of an ambitious and promising project that, sadly, never fully materialized. Yet, the legacy of “Freedom” serves as a reminder of the hidden gems that lie just beyond the realm of reality, waiting to be discovered and enjoyed.