A Beggar by Day, a Noble by Night
In the bustling town of Vernworth, amidst the bustling crowds and vibrant markets, there resides a mysterious character named Albert. By day, he plays the part of a humble beggar, soliciting alms in the town square. But as the sun dips below the horizon, Albert transforms into a wealthy nobleman, leading a double life that has puzzled observers.
Unraveling the Tale
The first clue comes from a shadowy figure named Benton, who whispers suspicions of Albert’s true identity. Intrigued, the player embarks on a quest to follow Albert’s movements and uncover his secret.
As the player trails Albert, they witness him meeting two separate women: Celina, a barmaid at Walter’s Tavern, and Hilda, a resident of the nearby Baldwin’s Estate. The interactions between Albert and these women reveal the complexities of his double life.
Confronting the Beggar
Confronted by the player, Albert confesses that he was once a wealthy landowner who lost everything in a tragic event. Destitute and desperate, he adopted the guise of a beggar to hide his shame. However, his heart still yearns for the love and comfort of his former life.
The Dilemma of the Beggar’s Garb
The player’s discovery of Albert’s true identity places them in a moral quandary. They must decide the fate of Albert’s double life by giving the Beggar’s Garb to either Celina, Hilda, or Albert himself.
The Choices and Their Consequences
Celina: If the player gives the garbs to Celina, she will exact revenge on Albert, leading to their tragic deaths. The player receives gold and a rare item, but at a heavy cost.
Albert: Handing the garbs to Albert results in a more peaceful resolution. Albert expresses gratitude and offers a substantial reward, acknowledging his past mistakes while striving for redemption.
Hilda: Giving the garbs to Hilda leads to a surprising revelation. Hilda is Albert’s secret wife, and she chooses to accept him for who he is. The player receives valuable gems that can be sold or used to enhance equipment.
A Test of Morality
Ultimately, the decision of what to do with Albert’s garbs is a test of the player’s moral compass. Each choice offers its own set of rewards and consequences, reflecting the complex nature of Albert’s double life and the moral dilemmas that shape the world of Dragon’s Dogma 2.